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Thread Statistics | Show CCP posts - 6 post(s) |
Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.03 20:55:48 -
[1] - Quote
I actually think this is a very novel approach, and aside from the bad mechanic of pressing a module and waiting, I like the overall architecture (yeah the 4 hour window may use some tweaking, but is a good starting number).
Bad Mechanic = Push button wait x amount of time (10 minutes to 40 minutes after the initial cycle of 2 to 5 minutes).
I see this as an incredible opportunity to introduce something really interesting and innovative. The Entosis Link module can eventually be used as the bridge interface into a Dust 514 capture environment.
Since we are in pods flying and interfacing with our ships virtually, the Entosis Link can be a way to project ourselves into a capture defense environment created by the structure. In here we will essentially load onto a Dust 514 Grid into an avatar of ourselves. We would then play the first person shooter by having to capture an objective from NPC defenses and hold it for the duration (the first cycle can be calibration time where we setup lodouts and whatnot).
Still keep the limitation of 1 link and the other link simply boots out all Dust 514 interfaces OR creates a 1v1 dualing opportunity where you can boot the other out for some amount of time, but for simplicity, just have it lock all out.
This would also create an interesting dynamic where you need to reposition your better Dust players around the constellation during the big event, as other players might suck and fail repeatedly.
This will give the poor schlub having to click the module something REAL and SKILLFULL to do, where he/she will play a critical role in the capture process, while still potentially getting blown up in his ship, while being defended in normal Eve-O by friendly ships. This also uses already built eve mechanics and lore (well I guess the PC Dust version wasn't/isn't finished, but I did say eventually)
This will also mitigate against useless alts that are only there to click the module and further moves away from pointless multiboxing mechanics (if something isn't engaging enough to do that requires your attention it is a bad mechanic and needs to be moved away from, as this is where alts start springing up, to push the thing and wait for the thing to do the thing etc etc etc, meanwhile the human is doing this N+1 number of times across multiple cients).
Having a mini-game could work as a placeholder, but those aren't really so much skill based as they are random luck in clicking the buttons, in a bad version of minesweeper (I would rather have a freakin eve themed angry birds to play instead).
The big takeaway is the pilot activating the module should have something immersive, compelling, and engaging to do that requires skill while the capture clock is running, and if not done will result in failure.
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.03 22:17:40 -
[2] - Quote
I agree that there should be more reasons to live out of nullsec, and hopefully that will be in phase n+1.
I more or less kind of like everything but the push module and wait mechanic...
I elaborated on an idea here, to make that meaningful, that would go well with others suggesting making it a siege type thing on an earlier page: https://forums.eveonline.com/default.aspx?g=posts&m=5546663#post5546663
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.03 22:27:33 -
[3] - Quote
I do like the idea of unused systems being wide open, and the tz being narrowed down by use. The TZ thing does have the potential to overly compartmentalize, still not sure of an alternative that doesn't equal griefing and turning this into Neverest online....
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.04 20:11:16 -
[4] - Quote
Rain6637 wrote:Looking at the dev blog again, I'm sensing apologies for game design based on hardware load balancing? Spread everyone out over a constellation to reduce Tidi?
Considering it was outright stated in the intro...
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
67
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Posted - 2015.03.05 22:26:24 -
[5] - Quote
Feyd Rautha Harkonnen wrote: I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'
I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.
CCP, please release the minutes before the election is over.
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
67
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Posted - 2015.03.05 22:38:04 -
[6] - Quote
DaReaper wrote:Harry Saq wrote:Feyd Rautha Harkonnen wrote: I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'
I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election. CCP, please release the minutes before the election is over. there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm
There are indeed: https://forums.eveonline.com/default.aspx?g=posts&t=399720&find=unread
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
67
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Posted - 2015.03.05 22:44:16 -
[7] - Quote
DaReaper wrote:Harry Saq wrote:DaReaper wrote:Harry Saq wrote:Feyd Rautha Harkonnen wrote: I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'
I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election. CCP, please release the minutes before the election is over. there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm There are indeed: https://forums.eveonline.com/default.aspx?g=posts&t=399720&find=unread oh.. yea they won;t go back and edit that though.
They probably took notes just as they did for issues like ship skinning and the Eve-O website design, they just didn't release them.
The high level as is already there for other issues would give enough flavor as to who was engaged and opinions/feedback given etc. We can atleast know if the issues we are discussing here have already discussed etc.
Harry Saq for CSM X
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Harry Saq
Blueprint Haus Get Off My Lawn
67
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Posted - 2015.03.05 23:01:57 -
[8] - Quote
Big three issues so far...
1. Inty Entosis 2. Prime Time 3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)
Did I leave anything out? That seems to be the primary feedback so far.
Harry Saq for CSM X
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